http://itsjustthemads.livejournal.com/ (
itsjustthemads.livejournal.com) wrote in
itsjustooc2011-10-25 06:03 pm
Halloween Events, continued!
Are you in for all the scares to be found on the SOL yet? Too bad, because they're building! In addition to all of the first effects still going on around the ship, the following effects and items also show up:
- If a character stands in front of the bathroom mirror and turns off the light, they will turn invisible. They will turn visible again if they stand in front of the same mirror and turn on the light again.
- Hordes of aggressive bees hang around certain areas in the Nature Deck.
- Characters may find a werewolf skin in the Theatrical Deck. If they put it on as a costume, they will turn into a werewolf. Luckily, their behavior is not affected.
- A strange, breathing sponge can be found under the sink on the Cafeteria Deck. If characters touch it, they begin to suffer constant misfortune and (non-serious) injury.
- A talking dummy shows up, and keeps insisting that people are its slaves.
- A strange cuckoo clock shows up on the Media Deck. If characters turn the head on the cuckoo around, they will travel back in time 48 hours at most.
That's it for now, but beware...one more wave of goosebump-giving effects will show up later in the week!
- If a character stands in front of the bathroom mirror and turns off the light, they will turn invisible. They will turn visible again if they stand in front of the same mirror and turn on the light again.
- Hordes of aggressive bees hang around certain areas in the Nature Deck.
- Characters may find a werewolf skin in the Theatrical Deck. If they put it on as a costume, they will turn into a werewolf. Luckily, their behavior is not affected.
- A strange, breathing sponge can be found under the sink on the Cafeteria Deck. If characters touch it, they begin to suffer constant misfortune and (non-serious) injury.
- A talking dummy shows up, and keeps insisting that people are its slaves.
- A strange cuckoo clock shows up on the Media Deck. If characters turn the head on the cuckoo around, they will travel back in time 48 hours at most.
That's it for now, but beware...one more wave of goosebump-giving effects will show up later in the week!

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